Kamu of the Longfeather tribe serves as a skirmisher in the advance guard, finding goblins that could threaten his tribe to stab.
The Avu are a cause for much jealousy on Manzan, and it’s quite simple. If you were stuck on a floating death trap with corrupt rulers and too many people, you would want to go fly to The Stoneburrow or Fall City for the winter too.
The birdlike Avu are used to this, and have learned as a group when tensions have grown too tight for them to be safe. Their general response is to fly away.
Their one racial advantage makes them incredibly valuable as a group, able to carry messages, materials, money, and news between the 3 civilizations. This is often enough for them to receive necessities like light armor, swords, spears, fishing nets, trail rations, haversacks, and rope.
The Avu merchants use an array of organization and illusion magic to draw attention to and keep track of their wares. Some of the more powerful Avu even make little flying puppets to help watch the shops they set up.
The Avu skirmishers use stealth, speed, and military efficiency to protect their flock as it flies. Goblin archers trying to shoot them down are often sent running as the advance squad full of elite skirmishers reveal themselves and fling small explosives, spells or arrows into the ranks, cleaning up the remainder with speed and melee.
The majority of Avu are cooks, servants, and teamsters. They are generally cowardly and peaceful, flying away from problems.
Avu do not have a government, instead forming into loose tribes that will sometimes war with one another for a roost, such as the stony outcroppings on the underside of Manzan.
The fighting is rarely seen by others, and most of the time the locals don’t even notice a tribe has left. The tribes share everything, with the greedy being kicked out. Lone Avu do not last very long in a world full of knives.